free magic cards

Send us a buck and we will send a bunch of Magic The Gathering cards.

HOW DOES CARTEL CIRCUIT GIVE AWAY FREE MAGIC THE GATHERING CARDS?
We partner with small card shops and individuals who have stopped playing magic that want to give back to the Magic community. All of the Magic cards have been played and are considered used. Card condition will vary from depending on age of card. Cards do not come with sleeves. All that we ask is that you send us $1.00 for the cost of the envelope and shipping. We promise that you will receive a great assortment of free cards!

HOW DO I GET FREE MAGIC THE GATHERING CARDS?
If you are looking into growing your Magic card collection or creating a cube then you have found the right place…simply mail $1.00 with your mailing address to:

Cartel Circuit
Free Magic Cards
2586 3rd Ave W
Seattle, WA 98119
USA

Please allow 2-3 weeks to receive your free Magic The Gathering Cards. All cards are shipped USPS. Unless prior arrangements are made via email cards can only be shipped to within the United States.

WHAT KIND OF MAGIC CARDS WILL I RECEIVE?
Glad that you asked! You will get an assortment of free magic cards from all over the world. You could receive cards in different languages, commons, rares, uncommons. Please note that you cannot request certain cards or colors. We typically send 5-10 cards per envelope but often stuff the envelope until it’s full. Our card selection changes daily so keep sending those envelopes.

Check out how one dedicated card collector grew his collection from nothing to something. Thanks for the image, Erik!

dual lands magic the gathering

The most important part of any deck is the lands and dual lands are the holy grail of magic. Fortunately, dual lands are pretty cheap and you should be able to build a winning deck by spending less than $20 on lands. 

When Ice Age and Fourth Edition came out, old-time players were dismayed at the lack of dual lands. So beloved for their ability to let players cast their spells, their removal signified the dawn of a new era in Magical mana. Players would have to work to get a good manabase, and pay real costs to have something other than a mono-color deck.

But what if they had reprinted dual lands instead?

The precedent set would be completely different. Instead of wondering what the next set’s manafixing was going to be, there would always be the best the game had to offer instead.

seachrome coast mtg dual lands

There were several years in Magic’s history when, if you were playing Standard, there were only certain color combinations that were possible, due to how the mana worked. Going outside of that meant using terrible, slow lands against the nonstop aggression of monocolored red decks with no such restrictions. Early incarnations of combo decks, like Survival of the Fittest/Recurring Nightmare, or Mike Long’s Prosperous Bloom, would have been unfathomably stronger.

The irony in replacing all those inferior dual lands with real duals, though, is that we would miss out on what really defines Eternal formats: fetchlands. It would be insane to print them in a Magic where everyone has access to dual lands in every format; doing so would essentially dictate the end of color restrictions mattering for Standard.

There’s also the ugly side to printing dual lands: printing cards to hate out the dual lands. The game would still need a way to incentivize people to play their basics, so cards like Wasteland, Back to Basics, and Blood Moon would certainly be made more prominent, rather than placed in the sad bin of “things the game doesn’t do any more.”

Would Magic be a better game in this alternate reality? It would certainly be a less expensive one, if the hideously expensive lands were instead reprinted to saturation. But we’d also run into a lot more Standard decks that resemble things like Shadowmoor’s Five-Color Control: all the best cards in whatever color; shuffle ‘em up. 

Forward by: Matt Dolge 

Written by: Jesse “Easy Mana” Mason

Build your deck at card kingdom

Look forward to your comments below.

grixis

Grixis Delver might be the best deck in modern as it is one of the most consistent decks to win. It can apply pressure when needed and is a world-class deck able to compete at the pro level.

Legacy U/R Delver has undergone a terrifying metamorphosis since the loss of its beloved Treasure Cruise. It already often harbored a black splash, the lust for power over the combo decks too easily satisfied by the synergy of Pyromancer and Cabal Therapy. But this is something darker.

In the Treasure Cruise era all of this stayed in the side board and you might never know it was there, unless your opponent naturally drew their Underground Sea. Now, even the threat base has dipped into Black. We’ve seen Tasigur everywhere, in every format. He’s just good. But perhaps good doesn’t belong in this deck. After all, it’s no fun to pay four mana to activate his ability and get back a Daze. Maybe you thought Gurmag Angler was a joke? I assure you that when you’re opponent casts it for one mana and you look down at the Lightning Bolt in your hand, you will not be laughing.

grixis delver mtg of secrets

Dig Through Time isn’t Treasure Cruise, we know. Still, even if you have to pay an extra mana for it, the effect is often better. While other Delver variants have been shy about incorporating the Delve draw spell that requires a whopping TWO mana to cast, Grixis, ever the ruthless pragmatist, has recruited Dig into the fold.

It’s clear that something unseemly is transpiring just below the surface. A once lighthearted, format warping superpower, has fallen from grace and taken on a darker aspect. While BUG lists are working in a different direction, it is Grixis Delver that has taken up the mantle and may be the heir apparent to the Delver throne.

 

Cards in the Grixis Delver deck:

1 Island
2 Flooded Strand
4 Misty Rainforest
1 Polluted Delta
4 Scalding Tarn
2 Underground Sea
3 Volcanic Island
17 lands

4 Delver of Secrets
1 Gurmag Angler
4 Monastery Swiftspear
4 Young Pyromancer
1 Tasigur, the Golden Fang
14 creatures

4 Brainstorm
4 Daze
2 Dig Through Time
1 Fire//Ice
4 Force of Will
4 Lightning Bolt
2 Forked Bolt
4 Gitaxian Probe
4 Ponder
29 other spells

Sideboard
1 Grafdigger’s Cage
1 Null Rod
1 Pithing Needle
1 Sulfuric Vortex
1 Echoing Truth
2 Price of Progress
3 Pyroblast
1 Rakdos Charm
1 Vendilion Clique
2 Cabal Therapy
1 Sudden Demise
15 sideboard cards

Forward by: Matt Dolge 

Written by: Jordan “Ruthless Pragmatist” Short

 

Build this deck at card kingdom

food chain

This year I began buying and selling Magic cards like stocks so if you want an insider tip on a hot “stock” card to buy then Food Chain should be in your portfolio. According to TCG Player Food Chain’s price has relatively been stable since April 2014 but appears to making stable gains and is expected to reach new highs before the end of the quarter. Alright enough investor babble, let’s dive into why this card is so fun to play.

food chain mtg card

The best thing about Legacy is the sheer diversity of the format. On any given weekend there are a lot of archetypes capable of spiking a tournament. Last weekend it was Food Chain’s turn, in the hands of Jeffrey Chen. Now, maybe Food Chain isn’t the best deck in Legacy, but it is fun, customizable and capable of winning without the combo.

If you’ve never seen this deck in action there are a lot of moving parts. You’ll need a Misthollow Griffin, a copy of Food Chain and one of your win conditions in hand. So let’s say on turn one you play a Deathrite Shaman. Turn two you ramp into a Food Chain, and on turn three you play a Misthollow Griffin. Now you can exile your Griffin and net a mana. Since you can play the Griffin from exile you can repeat this process to gain infinite mana. Now with your infinite mana you can cast an infinitely big Genesis Hydra to find the one-of Tidespout Tyrant, exile and play the Griffin a bunch more times to use the Tyrant’s ability to bounce all of their permanents and beat down at your leisure.

This game plan has some holes in it. Against fast combo decks that don’t need a bunch of lands in play, the combo doesn’t really do much besides give you an impressive board. Even if the combo is relevant it’s often tough in Legacy to put together a combo with three pieces. The strength of a strategy like this is that if your opponent has a way to prevent you from comboing, you can just play the midrange deck and cast some creature and attack. It’s a lot like Splinter Twin plays in Modern. You just put out some threats and start attacking and your opponent has to respect your ability to kill out of nowhere.

This deck has a lot of different win conditions that people have found. You can run Fierce Empath to tutor up Emrakul. You can even kill with Maga, Traitor to Mortal. I like the Genesis Hydras that Jeffrey played. You can even set a Food Chain on top of your deck with Brainstorm, then cast a Hydra for five to put an uncounterable Food Chain onto the battle field. Neat.

Food Chain is just one of the endless possibilities Legacy has to offer. Even within oddball archetypes like this there is a lot of room to make your own deck building choices. So congrats to Jeffrey “the Chain” Chen for finding the sweet spot; playing to win and playing for fun!

Cards in this Deck:

1 Bayou
4 Misty Rainforest
2 Polluted Delta
3 Tropical Island
3 Underground Sea
4 Verdant Catacombs
1 Forest
1 Island
1 Swamp
20 lands

2 Vendilion Clique
1 Birds of Paradise
4 Deathrite Shaman
2 Genesis Hydra
4 Misthollow Griffin
1 Tidespout Tyrant
4 Baleful Strix
18 creatures

3 Manipulate Fate
3 Abrupt Decay
4 Brainstorm
2 Dig Through Time
1 Dimir Charm
4 Force of Will
1 Misdirection
4 Food Chain
22 other spells

Sideboard
2 Grafdigger’s Cage
2 Relic of Progenitus
1 Abrupt Decay
2 Disfigure
2 Golgari Charm
2 Umezawa’s Jitte
1 Venser, Shaper Savant
3 Duress
15 sideboard cards

Forward by: Matt Dolge
Written by: Jordan “Off The Chain” Short

Build this deck at Card Kingdom.

Looking forward to your comments…

sultai charm control

The best comparison to Satyr Wayfinder is Mulch, which is a sorcery but because Satyr is a creature it is generally better because if you’re running a self-mill deck it will provide an essential blocking creature which can also be reanimated when it inevitably goes to your graveyard.

satyr wayfinder born of the gods

Every time a new set enters Standard we collectively hold our breath. Sometimes an entirely new set isn’t enough to make a dent in the entrenched metagame. We look at the results from the first big tournament and sigh. Three more months of same old same old. Not this time. The mark was set so high by Khans of Tarkir that Fate Reforged seemed doomed to feel underwhelming, coming as it did on the heels of a set that was so good it forced a wave of bannings. But after week one, it’s clear: Fate Reforged is the nutter butters.

At eight mana maybe you thought Ugin was fringe playable. Hope you didn’t bet on it. The poster child for Fate Reforged was everywhere, and he was kicking some serious tail. Resolving Ugin, as you may have guessed, is pretty much game over. Gerard Fabiano’s winning Sultai Control decklist featured two at the top end. While some lists in the field used Frontier Siege to power Ugin out, Fabiano relied on an eclectic base of “good cards” to control the board as he progressed to bigger and badder Planeswalkers.

Shifting from U/B control to Sultai gives this control shell some powerful tools. First, Satyr Wayfinder provides a road bump, smoothes mana issues and fuels your delves, all of which improve this deck. Adding Kiora and the Apex Predator to your threat side of the column also makes for a robust decklist that less often finds itself Digging for something worthwhile to do.

The breakout card of the event was actually in Fabiano’s sideboard; Tasigur, the Golden Fang. In conjunction with Satyr Wayfinder, Fabiano was able to power this legend out on turn three pretty consistently. Activate him once and he is quite good. Activate him twice and he starts getting ridiculous. The price tag on Tasigur doubled over the weekend. With talk of him leaping to eternal formats, we’ve only just scratched the surface of the depths he is capable of.

I was very pleased to see how much Fate Reforged had changed the new standard environment. Monastery Mentor was in the other finalist’s deck and a swath of other new cards appeared throughout the event. Here’s to three months of something completely different!

Cards in this Deck:

2 Island
3 Swamp
2 Llanowar Wastes
4 Opulent Palace
4 Polluted Delta
2 Temple of Deceit
4 Temple of Malady
1 Temple of Mystery
2 Yavimaya Coast
1 Urborg, Tomb of Yawgmoth
25 lands

4 Satyr Wayfinder
4 creatures

4 Bile Blight
4 Dig Through Time
2 Disdainful Stroke
3 Hero’s Downfall
2 Murderous Cut
2 Sultai Charm
2 Ashiok, Nightmare Weaver
1 Garruk, Apex Predator
2 Kiora, the Crashing Wave
2 Ugin, the Spirit Dragon
2 Crux of Fate
1 Interpret the Signs
2 Rakshasa’s Secret
2 Thoughtseize
31 other spells

Sideboard
1 Silumgar, the Drifting Death
2 Tasigur, the Golden Fang
1 Sultai Charm
2 Feed the Clan
2 Rakshasa Deathdealer
1 Drown in Sorrow
2 Pharika’s Cure
1 Polukranos, World Eater
2 Negate
1 Thoughtseize
15 sideboard cards

Forward by: Matt Dolge
Written by: Jordan “Banana Whip” Short

Get your hands on Ancestral Recall at Card Kingdom.

deck du jour

Magic the gathering

Monastery Mentor Magic the gathering card

It’s pretty clear that Monastery Mentor is a standout Mythic from Fate Reforged. Young Pyromancer has already shown how powerful making a token can be every time you cast a spell. Add prowess and you have an even more powerful effect that can get downright comborific. In Modern, the Monastery Mentor/Young Pyromancer/Jeskai Ascendancy deck pretty much builds itself. It doesn’t take much to see how busted making and growing a bunch of tokens and then playing something like Mass Hysteria to give them all haste can be.

Monastery Mentor has a lot more potential than just one deck, though. Sure, pairing it with cheap cantrips is when it will shine the most. That’s just the easiest way to maximize the number of triggers you can generate. Still, this card has legs. I think we’ll see it pop up in a surprising number of archetypes and color pairings.

Here’s a potential list to make use of the new Mythic. This is just a sketch to illustrate a non-blue archetype that still has a high concentration of inexpensive non-creature spells to trigger the Mentor. Dark Confidant, though currently out of vogue because of the new delve spells, can help a list like this keep stocked up on spells to trigger the Mentor.

The ban hammer still looms over Jeskai Ascendancy, Tresure Cruise, and Dig Through Time. While the Mentor is still likely to feel at home among the Jeskai, his potential is huge in Modern and beyond!

Cards in this Deck:

4 Verdant Catacombs
4 Windswept Heath
1 Marsh Flats
1 Tectonic Edge
1 Vault of the Archangel
3 Treetop Village
1 Stirring Wildwood
2 Overgrown Tomb
2 Temple Garden
1 Godless Shrine
2 Swamp
2 Forest
1 Plains
25 lands

4 Tarmogoyf
4 Dark Confidant
4 Monastery Mentor
3 Siege Rhino
16 creatures

1 Slaughter Pact
4 Thoughtseize
4 Inquisition of Kozilek
1 Disfigure
1 Lingering Souls
4 Abrupt Decay
2 Maelstrom Pulse
2 Liliana of the Veil
18 other spells

Sideboard
3 Fulminator Mage
2 Kitchen Finks
1 Disfigure
1 Creeping Corrosion
1 Thrun, the Last Troll
2 Stony Silence
1 Grafdigger’s Cage
2 Choke
2 Aven Mindcensor
15 sideboard cards

Build this deck at Card Kingdom.

Written by: Jordan “Standout Mythic” Short

unnamed (1)

Comme vous le savez sans doute , les premières années de la magie ont tourné autour de la guerre entre frères Mishra et Urza , deux artisans émotionnellement instables qui aimaient à se battre. Sans surprise , tout le monde ne en a été alimenté Dominaria pour voir deux sorciers fous se battent entre eux avec des machines de mort géants . Certaines personnes, comme Feldon , ont créé un groupe connu sous le nom La troisième voie , dont le but était d’arrêter les frères .

À l’un des célibataires les mélangeurs de la troisième voie Feldon rencontré la femme de ses rêves : Loran . Ils collées sur les intérêts communs comme : ne pas être assassiné par des dragons de robots géants , pas d’être assassiné par des sorciers fous , et House of Cards .

Il semblait que leur amour ne finirait jamais .

Mais , il l’a fait . La troisième voie a été vendu par des secousses de la Confrérie de Gix ; vous savez ces idiots qui pensaient la hauteur du pouvoir a été possédant une Powerstone usée. Même se ils avaient été vendus , la troisième voie ne était pas inquiet au sujet des machines de mort de Mishra , parce qu’ils étaient entourés par des murs puissants . Mais ils ne se attendaient pas Mishra d’envoyer … ..Juggernauts .

Murs de Nice … idiot.

Les murs ne ont rien fait , et le groupe ont fui dans la terreur . Comme ils ont couru , Loran et Feldon ont été séparés . Loran a été capturé et torturé pendant sa connaissance d’une arme puissante qui pourrait mettre fin à la guerre Frères et toutes les autres guerres qui avaient été libérés au cours Antiquités : Le Golgothian Sylex .

L’arme ultime.

Après beaucoup de torture Loran échappé , mais pas avant sa connaissance de l’appareil a été fouillait de son esprit – cerveau. Elle a réussi à réunir avec Feldon comme Golgothian Sylex a explosé par Urza , un mouvement qui a abouti à un résultat vraiment horrible : Ice Age . Entre ses blessures de la torture et de l’impact de l’explosion Sylex elle a été tragiquement éliminée du jeu .

Feldon avait le cœur brisé et il a tenté de construire un nouveau robot Loran pour remplacer sa bien-aimée . Mais il ressemblait I Robot , et même il a réalisé combien étrange et effrayant qui était , alors il l’a détruit .

Donc, comme vous pouvez le voir, commandant de Feldon 2014 est un assez spectaculaire victoire de saveur, et comme on dit sur ​​Dominaria ; ” Canne et de béquilles Feldon !”

traduit par: Matt Dolge along with the help of Google Translate.
écrit Par: Justin Treadway