Grixis Delver might be the best deck in modern as it is one of the most consistent decks to win. It can apply pressure when needed and is a world-class deck able to compete at the pro level.

Legacy U/R Delver has undergone a terrifying metamorphosis since the loss of its beloved Treasure Cruise. It already often harbored a black splash, the lust for power over the combo decks too easily satisfied by the synergy of Pyromancer and Cabal Therapy. But this is something darker.

In the Treasure Cruise era all of this stayed in the side board and you might never know it was there, unless your opponent naturally drew their Underground Sea. Now, even the threat base has dipped into Black. We’ve seen Tasigur everywhere, in every format. He’s just good. But perhaps good doesn’t belong in this deck. After all, it’s no fun to pay four mana to activate his ability and get back a Daze. Maybe you thought Gurmag Angler was a joke? I assure you that when you’re opponent casts it for one mana and you look down at the Lightning Bolt in your hand, you will not be laughing.

grixis delver mtg of secrets

Dig Through Time isn’t Treasure Cruise, we know. Still, even if you have to pay an extra mana for it, the effect is often better. While other Delver variants have been shy about incorporating the Delve draw spell that requires a whopping TWO mana to cast, Grixis, ever the ruthless pragmatist, has recruited Dig into the fold.

It’s clear that something unseemly is transpiring just below the surface. A once lighthearted, format warping superpower, has fallen from grace and taken on a darker aspect. While BUG lists are working in a different direction, it is Grixis Delver that has taken up the mantle and may be the heir apparent to the Delver throne.


Cards in the Grixis Delver deck:

1 Island
2 Flooded Strand
4 Misty Rainforest
1 Polluted Delta
4 Scalding Tarn
2 Underground Sea
3 Volcanic Island
17 lands

4 Delver of Secrets
1 Gurmag Angler
4 Monastery Swiftspear
4 Young Pyromancer
1 Tasigur, the Golden Fang
14 creatures

4 Brainstorm
4 Daze
2 Dig Through Time
1 Fire//Ice
4 Force of Will
4 Lightning Bolt
2 Forked Bolt
4 Gitaxian Probe
4 Ponder
29 other spells

1 Grafdigger’s Cage
1 Null Rod
1 Pithing Needle
1 Sulfuric Vortex
1 Echoing Truth
2 Price of Progress
3 Pyroblast
1 Rakdos Charm
1 Vendilion Clique
2 Cabal Therapy
1 Sudden Demise
15 sideboard cards

Forward by: Matt Dolge 

Written by: Jordan “Ruthless Pragmatist” Short


Build this deck at card kingdom


All right, everyone we all know net decks are good but they are only as good as the wizard casting the spells. So I look forward to a broad discussion below, on how effective this deck plays in a real world setting.

lingering souls mtg

Since the printing of Treasure Cruise, the proliferation of U/R Delver decks has gone off the charts. While I was researching decklists for this article, it became obvious that the metagame is a little crowded with Treasure Cruise decks of various stripes. But certainly the most common is the Delver deck. It’s gross how good it is. That’s where legendary brewer of fairness, Bahra, steps in. I tuned into his stream last night to find him battling with this little number.

Here’s the cliff notes; “This deck beats that deck.” That’s what it was made to do and it does it resoundingly well. Priority number one is to blank Lightning Bolt. There just aren’t any good targets for it in this deck. Everything is pro-red, has four toughness or is one quarter of a card. So if your Delver opponent points their Bolt at anything other than your face… yeah! Incidentally, Kor Firewalker protects that pretty face with a nice padding of life gain just like his good buddy Lightning Helix(two great tastes that taste great together). Butcher of the Horde was the one threat I didn’t actually get to see in action. It’s unclear how good this card is against the field. If you were looking to cut it I’d say this deck is a little lacking in the two drop department. However, you don’t want to field a good Bolt target in that spot. If you wanted to get grindy you could give the old Squadron Hawks(and Mistveil Plains) a try. But Butcher is new and fun, so maybe not.

You get plenty of spot removal and interaction, making this deck a solid choice against any creature build. The Thoughtseizes in the board also go a long way to shoring up any combo and control matchups. Liliana of the Veil is probably the weakest card against U/R Delver because of Young Pyromancer tokens, but it’s probably a wise hedge against the rest of the field. After all, combo and control will be cruising too.

Treasure Cruise is REALLY good in Modern(and every other format). But it’s not the only strategy you can play. In fact, the warped metagame actually allows sweet brews like this to prey on the best deck. So if you’re looking for a little variety; join Team Mardu!

Cards in this Deck:

4 Arid Mesa
3 Blackcleave cliffs
1 Blood Crypt
1 Bloodstained Mire
2 Fetid Heath
2 Godless Shrine
2 Lavaclaw Reaches
4 Marsh Flats
1 Mountain
1 Plains
1 Sacred Foundry
1 Swamp
23 lands

3 Butcher of the Horde
3 Brimaz, King of Oreskos
4 Kor Firewalker
10 creatures

4 Path to Exile
4 Inquisition of Kozilek
4 Lightning Bolt
2 Murderous Cut
4 Lightning Helix
4 Lingering Souls
3 Liliana of the Veil
1 Sword of Fire and Ice
1 Sword of War and Peace
27 other spells

3 Stony Silence
3 Mirran Crusader
4 Thoughtseize
1 Grafdigger’s Cage
1 Pithing Needle
1 Batterskull
2 Zealous Persecution
15 sideboard cards

Forward by: Matt Dolge
Written by: Jordan “Italian Stallion” Short

Get your hands on Ancestral Recall at Card Kingdom.

Ascendancy combo

It’s January and Jeskai Ascendancy is still not banned so make it your New Year’s resolution to play this card before it gets banned. But seriously though if you hate losing then build this deck as described and roll over your opponents with the masterful combos.


It’s official; Jeskai Ascendancy in all formats. That card is nuts! It’s not just me. It’s nuts, nuts, nuts. Josh Utter-Leyton and company brewed up this combo-control masterpiece that many pros have hailed as breaking the format. Modern has lately lived under the looming shadow of bannable Khans cards. Ascendancy took the forefront early, it was immediately obvious that this card was busted, but the clunkiness of the four color builds allowed U/R Delver to shine. These Delver decks thrive on efficient threats and one for ones before recharging with Treasure Cruise. Wrapter’s new build eschews the green mana dorks for Fatestitcher and correctly uses all three busted Khans cards.

The Big Three; Jeskai Ascendancy, Treasure Cruise and Dig Through time. There is a pretty good chance that all of these get banned in January. That alone should be a pretty solid indication that the deck is scary good. The last time a deck was hit that hard by the ban-hammer was when Stoneforge Mystic was rubbing elbows with Jace, the Mind Sculptor. Sure we’re talking about Modern as opposed to Standard but the multi ban principle remains the same; if a deck is getting multiple cards banned, the deck is good. Shocking right?

For anyone who isn’t familiar with how the combo works you start by resolving the Ascendancy. Then you cast a non-creature spell to trigger the looting ability. You draw a card and discard Fatestitcher. Then you unearth it and for every cantrip you play thereafter he allows you to untap a land, all the while growing in power and toughness. He even allows you to tap down blockers. Truly the swiss army knife of recursive mana dorks.

This list is even getting ported to Legacy. Just upgrade all the cantrips and the manabase and you’re pretty much there. All formats. The moral of the story is this; get it while it’s hot. This combo deck won’t be a part of Modern forever!

Cards in this Deck:

1 Arid Mesa
4 Faerie Conclave
4 Flooded Strand
1 Hallowed Fountain
1 Sacred Foundry
4 Scalding Tarn
1 Seachrome Coast
2 Steam Vents
2 Island
1 Mountain
1 Plains
22 lands

4 Fatestitcher
4 creatures

4 Gitaxian Probe
4 Serum Visions
1 Treasure Cruise
4 Dig Through Time
4 Izzet Charm
3 Lightning Bolt
3 Path to Exile
3 Remand
4 Thought Scour
4 Jeskai Ascendancy
34 other spells

1 Deprive
3 Gifts Ungiven
1 Pact of Negation
2 Swan Song
3 Wear
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
2 Timely Reinforcements
1 Unburial Rites
15 sideboard cards

Build this deck at Card Kingdom.

Forward by: Matt Dolge
Written by: Jordan “Mana Dork” Short


Ancestral Recall is a blue instant, originally designed to be a common, but Richard Garfield was persuaded to make it a rare instead. That didn’t stop Ancestral Recall from being a totally unbalancing card. The ability to draw 3 cards with no penalty allowed decks to become invincible. Ancestral Recall rightly so was banned in all formats but Vintage, where it is now restricted. It’s frequently cited as Blue’s most powerful card, and it’s one of the Power Nine.

What if Ancestral Recall had been a green card?

Let’s face what has to be the most pressing part of this issue: Ancestral Recall just sounds like a green card, doesn’t it? Caring about ancestors: green. Caring about things that came before: green, unless it’s the unrelated card named Recall.

Green loses Giant Growth as its entrant into Alpha’s boon cycle. This leaves Berserk and Web as the only cards that directly enhance a creature; this staple green effect could very well end up in white or red instead. But, in exchange, it establishes green as the “card draw” color, along with Verduran Enchantress, card rearrangement like Natural Selection, and the soon-to-come Sylvan Library. Blue of course still has Braingeyser and Timetwister. The justification then, is that blue gets big card draw, and green gets small card draw (similar to the current policy about what color gets flying creatures).

Perhaps just as importantly, this breaks blue’s monopoly on the colored cards in the power nine. Green is forever established as something that gets to do “Powerful Stuff,” and every vintage deck has to start with a blue-green base to support that. Green-based aggro is an unholy terror.

Then, when more card draw spells are printed—Inspiration, Whispers of the Muse, and the like—they default to green cards. Green’s identity moves from being entirely creature-based to a creature-spell hybrid, spilling out its hand with Elven accelerants, then refueling off its plentiful draw spells.

And what does this leave for blue? It’s certainly not going to be good. It’ll still get the occasional draw-seven or draw-X, but the core of blue’s “counter and refuel” gameplan is sullied. Good thing it still has “control anything,” “copy anything,” and “counter anything” in its share of the color pie.

by: Jesse “Total Recall” Mason
forward by: Matt Dolge

Get your hands on Ancestral Recall at Card Kingdom.

deck du jour

Magic the gathering

Monastery Mentor Magic the gathering card

It’s pretty clear that Monastery Mentor is a standout Mythic from Fate Reforged. Young Pyromancer has already shown how powerful making a token can be every time you cast a spell. Add prowess and you have an even more powerful effect that can get downright comborific. In Modern, the Monastery Mentor/Young Pyromancer/Jeskai Ascendancy deck pretty much builds itself. It doesn’t take much to see how busted making and growing a bunch of tokens and then playing something like Mass Hysteria to give them all haste can be.

Monastery Mentor has a lot more potential than just one deck, though. Sure, pairing it with cheap cantrips is when it will shine the most. That’s just the easiest way to maximize the number of triggers you can generate. Still, this card has legs. I think we’ll see it pop up in a surprising number of archetypes and color pairings.

Here’s a potential list to make use of the new Mythic. This is just a sketch to illustrate a non-blue archetype that still has a high concentration of inexpensive non-creature spells to trigger the Mentor. Dark Confidant, though currently out of vogue because of the new delve spells, can help a list like this keep stocked up on spells to trigger the Mentor.

The ban hammer still looms over Jeskai Ascendancy, Tresure Cruise, and Dig Through Time. While the Mentor is still likely to feel at home among the Jeskai, his potential is huge in Modern and beyond!

Cards in this Deck:

4 Verdant Catacombs
4 Windswept Heath
1 Marsh Flats
1 Tectonic Edge
1 Vault of the Archangel
3 Treetop Village
1 Stirring Wildwood
2 Overgrown Tomb
2 Temple Garden
1 Godless Shrine
2 Swamp
2 Forest
1 Plains
25 lands

4 Tarmogoyf
4 Dark Confidant
4 Monastery Mentor
3 Siege Rhino
16 creatures

1 Slaughter Pact
4 Thoughtseize
4 Inquisition of Kozilek
1 Disfigure
1 Lingering Souls
4 Abrupt Decay
2 Maelstrom Pulse
2 Liliana of the Veil
18 other spells

3 Fulminator Mage
2 Kitchen Finks
1 Disfigure
1 Creeping Corrosion
1 Thrun, the Last Troll
2 Stony Silence
1 Grafdigger’s Cage
2 Choke
2 Aven Mindcensor
15 sideboard cards

Build this deck at Card Kingdom.

Written by: Jordan “Standout Mythic” Short

Il ya certaines choses qui fonctionnent mieux ensemble . Le beurre d’arachide et chocolat. John Lennon et Paul McCartney . Tuer votre adversaire sur son tour de trois et faire en sorte que vous ne pouvez jamais perdre un jeu qui passe devant son tour cinq .

Pour cette dernière tranche de Cult Classics (désolé , les gars , mais vous aurez à sortir et faire des ponts plus intéressantes afin que je peux les louer ) , nous prenons un coup d’oeil à mashup classique de Gerry Thompson des Profondeurs obscures et mécanoptère Fonderie / épée des humbles . Ce était déjà deux ponts dans l’ancien format étendu et sa plate-forme qui a mis les deux ensemble ont fait plus que lui gagner un PTQ Magic Online . Ce était un jeu tellement bon , il a tué un format . Quasiment dès qu’il a commencé à gagner des tournois de la vie réelle , quel choc , Extended est changé en quelque chose où cette plate-forme ne est pas disponible pour jouer . Hmm . Il n’a pas seulement unitaire , il a enterré .

Tout ce qui est ce qui fait le pont Thompson si différent , si attrayant ? Il présente radicalement différentes menaces tout en les sauvegardant avec des cartes de services publics les plus puissants disponibles . Obscur confident et des pensées sont essentiellement un jeu par eux-mêmes ; ajoutant Chrome Mox pour la vitesse et la soif de connaissances des frontières supplémentaires sur la carte de tirage de luxe . Ce est un deck combo avec une meilleure card draw que les ponts de contrôle (qui comptaient sur les Visions ancestrales excessivement lents ) , il perturbe aussi bien que les ponts ennuyeux aggro – contrôle , et de ses conditions de victoire sont limitrophe imparable .

” Ah ha! ” Vous dites , ” mais je ai trouvé une faille dans votre plan Profondeurs obscures ! Si je sauve ce sort d’enlèvement , et il ne reçoit pas Thoughtseized , et qu’il ne soit pas répliqué , alors je peux arrêter cette indestructible 20/20 ! ” Mais alors, vilain que le pont est , il révèle que vous avez joué à droite dans son piège : il n’a jamais été l’intention de vous tuer avec Profondeurs obscures . Il a une / 1s qui gagnent vie pour un pop mana .

Il n’y a aucune solution. Il n’y a aucune réponse à cette double menace combo – commande monstruosité. Il ne est admis que ce est la meilleure plate-forme le format verra jamais … et puis vous remplacer le format avec un autre. Semble équitable. Félicitations à un monstre de Thompson et Thompson .

Ecrit par: Jesse Mason
Traduit par: Matt Dolge along with the help of Google Translate

Morph spider

Morph est bizarre.

On nous a présenté Morph comme mécanicien dans le bloc Onslaught, puis nous avons renoué pendant bloc Time Spiral. Morph est partie du jeu, et nous sommes habitués à cela, mais la saveur sage c’est assez flippant bizarre. Une créature de morphing face vers le bas est incolore et est un 2/2, nous le savons tous. Mais saviez-vous que, visuellement, cette créature est représentée comme une araignée de pierre?

C’est vraiment, chaque créature déguisé en morph apparaît au spectateur comme une araignée à taille humaine fait de roches trottiner autour. Essayez d’imaginer un plan où ces choses sont juste à courir dans tous les sens. Est-ce un dragon? Est-il un être humain? Ce qu’il ya dans la boîte!? Laissez-le tranquille!

morph spider axe

Oh, c’était un Cephalid! Au moins, ils ont le bon nombre de membres pour une araignée. Je me plais à imaginer que la mue est moins d’un déguisement, et plus comme une voiture. C’était ce que les créatures sur Dominaria utilisés pour se déplacer. Vous êtes juste conduite autour, en pensant à votre propre entreprise lorsque certains barbare déchire le capot de votre voiture au loin et vous sort. Terrible.

Si, ces araignées sont des véhicules pour se déplacer, il fait un peu plus de sens; tout le monde a besoin d’une voiture. Si ce n’est pas le cas, je n’ai aucune idée pourquoi un dragon serait jamais cacher à l’intérieur d’une araignée de pierre . Suis-je Overthinking ce? Est-ce un monde de la sorcellerie et de fantaisie où les murs peuvent contenir des épées? Bien sûr. Mais encore, j’ai toujours été intrigué par morphing.

Pourquoi sommes-nous encore parlons morph? Eh bien, Kahns de Tarkir apporte morph en arrière, et ils ont trouvé un moyen de le rendre un peu moins bizarre. Vérifier cela:
FACE CACHEE, Morph jusqu’à!

energy ball

C’est ce que une créature de morph ressemble sur Tarkir. C’est assez doux pour un couple de raisons. Tarkir est le foyer de morts incolore fantôme de dragon préféré de tous : Ugin. Toute l’affaire de Ugin, c’est qu’il est incolore, si son esprit imprègne le monde, c’est cool de voir que reflétée dans un groupe de créatures qui sont incolores. Et si vous regardez ce que l’art doux Swanland, il semble que il ya des éléments de dragon subtils cachés dans. Peut-être ce qui implique que tous ces morphes ont une énergie de dragon dans les?

Ce qui rend une meilleure explication des raisons pour lesquelles il ya toutes ces morphes qui courent, ils sont tous canalisation magic dragon, qui pour une raison plus de sens pour moi que un tas de navetteurs qui courent dans les arachnides de granit.

Fantasy est une affaire délicate.

Traduit par: Matt Dolge and the help of Google Translate.
Ecrit par : Justin Treadway