sultai charm control

The best comparison to Satyr Wayfinder is Mulch, which is a sorcery but because Satyr is a creature it is generally better because if you’re running a self-mill deck it will provide an essential blocking creature which can also be reanimated when it inevitably goes to your graveyard.

satyr wayfinder born of the gods

Every time a new set enters Standard we collectively hold our breath. Sometimes an entirely new set isn’t enough to make a dent in the entrenched metagame. We look at the results from the first big tournament and sigh. Three more months of same old same old. Not this time. The mark was set so high by Khans of Tarkir that Fate Reforged seemed doomed to feel underwhelming, coming as it did on the heels of a set that was so good it forced a wave of bannings. But after week one, it’s clear: Fate Reforged is the nutter butters.

At eight mana maybe you thought Ugin was fringe playable. Hope you didn’t bet on it. The poster child for Fate Reforged was everywhere, and he was kicking some serious tail. Resolving Ugin, as you may have guessed, is pretty much game over. Gerard Fabiano’s winning Sultai Control decklist featured two at the top end. While some lists in the field used Frontier Siege to power Ugin out, Fabiano relied on an eclectic base of “good cards” to control the board as he progressed to bigger and badder Planeswalkers.

Shifting from U/B control to Sultai gives this control shell some powerful tools. First, Satyr Wayfinder provides a road bump, smoothes mana issues and fuels your delves, all of which improve this deck. Adding Kiora and the Apex Predator to your threat side of the column also makes for a robust decklist that less often finds itself Digging for something worthwhile to do.

The breakout card of the event was actually in Fabiano’s sideboard; Tasigur, the Golden Fang. In conjunction with Satyr Wayfinder, Fabiano was able to power this legend out on turn three pretty consistently. Activate him once and he is quite good. Activate him twice and he starts getting ridiculous. The price tag on Tasigur doubled over the weekend. With talk of him leaping to eternal formats, we’ve only just scratched the surface of the depths he is capable of.

I was very pleased to see how much Fate Reforged had changed the new standard environment. Monastery Mentor was in the other finalist’s deck and a swath of other new cards appeared throughout the event. Here’s to three months of something completely different!

Cards in this Deck:

2 Island
3 Swamp
2 Llanowar Wastes
4 Opulent Palace
4 Polluted Delta
2 Temple of Deceit
4 Temple of Malady
1 Temple of Mystery
2 Yavimaya Coast
1 Urborg, Tomb of Yawgmoth
25 lands

4 Satyr Wayfinder
4 creatures

4 Bile Blight
4 Dig Through Time
2 Disdainful Stroke
3 Hero’s Downfall
2 Murderous Cut
2 Sultai Charm
2 Ashiok, Nightmare Weaver
1 Garruk, Apex Predator
2 Kiora, the Crashing Wave
2 Ugin, the Spirit Dragon
2 Crux of Fate
1 Interpret the Signs
2 Rakshasa’s Secret
2 Thoughtseize
31 other spells

Sideboard
1 Silumgar, the Drifting Death
2 Tasigur, the Golden Fang
1 Sultai Charm
2 Feed the Clan
2 Rakshasa Deathdealer
1 Drown in Sorrow
2 Pharika’s Cure
1 Polukranos, World Eater
2 Negate
1 Thoughtseize
15 sideboard cards

Forward by: Matt Dolge
Written by: Jordan “Banana Whip” Short

Get your hands on Ancestral Recall at Card Kingdom.

team-mardu

All right, everyone we all know net decks are good but they are only as good as the wizard casting the spells. So I look forward to a broad discussion below, on how effective this deck plays in a real world setting.

lingering souls mtg

Since the printing of Treasure Cruise, the proliferation of U/R Delver decks has gone off the charts. While I was researching decklists for this article, it became obvious that the metagame is a little crowded with Treasure Cruise decks of various stripes. But certainly the most common is the Delver deck. It’s gross how good it is. That’s where legendary brewer of fairness, Bahra, steps in. I tuned into his stream last night to find him battling with this little number.

Here’s the cliff notes; “This deck beats that deck.” That’s what it was made to do and it does it resoundingly well. Priority number one is to blank Lightning Bolt. There just aren’t any good targets for it in this deck. Everything is pro-red, has four toughness or is one quarter of a card. So if your Delver opponent points their Bolt at anything other than your face… yeah! Incidentally, Kor Firewalker protects that pretty face with a nice padding of life gain just like his good buddy Lightning Helix(two great tastes that taste great together). Butcher of the Horde was the one threat I didn’t actually get to see in action. It’s unclear how good this card is against the field. If you were looking to cut it I’d say this deck is a little lacking in the two drop department. However, you don’t want to field a good Bolt target in that spot. If you wanted to get grindy you could give the old Squadron Hawks(and Mistveil Plains) a try. But Butcher is new and fun, so maybe not.

You get plenty of spot removal and interaction, making this deck a solid choice against any creature build. The Thoughtseizes in the board also go a long way to shoring up any combo and control matchups. Liliana of the Veil is probably the weakest card against U/R Delver because of Young Pyromancer tokens, but it’s probably a wise hedge against the rest of the field. After all, combo and control will be cruising too.

Treasure Cruise is REALLY good in Modern(and every other format). But it’s not the only strategy you can play. In fact, the warped metagame actually allows sweet brews like this to prey on the best deck. So if you’re looking for a little variety; join Team Mardu!

Cards in this Deck:

4 Arid Mesa
3 Blackcleave cliffs
1 Blood Crypt
1 Bloodstained Mire
2 Fetid Heath
2 Godless Shrine
2 Lavaclaw Reaches
4 Marsh Flats
1 Mountain
1 Plains
1 Sacred Foundry
1 Swamp
23 lands

3 Butcher of the Horde
3 Brimaz, King of Oreskos
4 Kor Firewalker
10 creatures

4 Path to Exile
4 Inquisition of Kozilek
4 Lightning Bolt
2 Murderous Cut
4 Lightning Helix
4 Lingering Souls
3 Liliana of the Veil
1 Sword of Fire and Ice
1 Sword of War and Peace
27 other spells

Sideboard
3 Stony Silence
3 Mirran Crusader
4 Thoughtseize
1 Grafdigger’s Cage
1 Pithing Needle
1 Batterskull
2 Zealous Persecution
15 sideboard cards

Forward by: Matt Dolge
Written by: Jordan “Italian Stallion” Short

Get your hands on Ancestral Recall at Card Kingdom.

Ascendancy combo

It’s January and Jeskai Ascendancy is still not banned so make it your New Year’s resolution to play this card before it gets banned. But seriously though if you hate losing then build this deck as described and roll over your opponents with the masterful combos.

enchantment

It’s official; Jeskai Ascendancy in all formats. That card is nuts! It’s not just me. It’s nuts, nuts, nuts. Josh Utter-Leyton and company brewed up this combo-control masterpiece that many pros have hailed as breaking the format. Modern has lately lived under the looming shadow of bannable Khans cards. Ascendancy took the forefront early, it was immediately obvious that this card was busted, but the clunkiness of the four color builds allowed U/R Delver to shine. These Delver decks thrive on efficient threats and one for ones before recharging with Treasure Cruise. Wrapter’s new build eschews the green mana dorks for Fatestitcher and correctly uses all three busted Khans cards.

The Big Three; Jeskai Ascendancy, Treasure Cruise and Dig Through time. There is a pretty good chance that all of these get banned in January. That alone should be a pretty solid indication that the deck is scary good. The last time a deck was hit that hard by the ban-hammer was when Stoneforge Mystic was rubbing elbows with Jace, the Mind Sculptor. Sure we’re talking about Modern as opposed to Standard but the multi ban principle remains the same; if a deck is getting multiple cards banned, the deck is good. Shocking right?

For anyone who isn’t familiar with how the combo works you start by resolving the Ascendancy. Then you cast a non-creature spell to trigger the looting ability. You draw a card and discard Fatestitcher. Then you unearth it and for every cantrip you play thereafter he allows you to untap a land, all the while growing in power and toughness. He even allows you to tap down blockers. Truly the swiss army knife of recursive mana dorks.

This list is even getting ported to Legacy. Just upgrade all the cantrips and the manabase and you’re pretty much there. All formats. The moral of the story is this; get it while it’s hot. This combo deck won’t be a part of Modern forever!

Cards in this Deck:

1 Arid Mesa
4 Faerie Conclave
4 Flooded Strand
1 Hallowed Fountain
1 Sacred Foundry
4 Scalding Tarn
1 Seachrome Coast
2 Steam Vents
2 Island
1 Mountain
1 Plains
22 lands

4 Fatestitcher
4 creatures

4 Gitaxian Probe
4 Serum Visions
1 Treasure Cruise
4 Dig Through Time
4 Izzet Charm
3 Lightning Bolt
3 Path to Exile
3 Remand
4 Thought Scour
4 Jeskai Ascendancy
34 other spells

Sideboard
1 Deprive
3 Gifts Ungiven
1 Pact of Negation
2 Swan Song
3 Wear
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
2 Timely Reinforcements
1 Unburial Rites
15 sideboard cards

Build this deck at Card Kingdom.

Forward by: Matt Dolge
Written by: Jordan “Mana Dork” Short

ancestral_recall_by_super_fast_tortoise-d6kyk2t

Ancestral Recall is a blue instant, originally designed to be a common, but Richard Garfield was persuaded to make it a rare instead. That didn’t stop Ancestral Recall from being a totally unbalancing card. The ability to draw 3 cards with no penalty allowed decks to become invincible. Ancestral Recall rightly so was banned in all formats but Vintage, where it is now restricted. It’s frequently cited as Blue’s most powerful card, and it’s one of the Power Nine.

What if Ancestral Recall had been a green card?

Let’s face what has to be the most pressing part of this issue: Ancestral Recall just sounds like a green card, doesn’t it? Caring about ancestors: green. Caring about things that came before: green, unless it’s the unrelated card named Recall.

Green loses Giant Growth as its entrant into Alpha’s boon cycle. This leaves Berserk and Web as the only cards that directly enhance a creature; this staple green effect could very well end up in white or red instead. But, in exchange, it establishes green as the “card draw” color, along with Verduran Enchantress, card rearrangement like Natural Selection, and the soon-to-come Sylvan Library. Blue of course still has Braingeyser and Timetwister. The justification then, is that blue gets big card draw, and green gets small card draw (similar to the current policy about what color gets flying creatures).

Perhaps just as importantly, this breaks blue’s monopoly on the colored cards in the power nine. Green is forever established as something that gets to do “Powerful Stuff,” and every vintage deck has to start with a blue-green base to support that. Green-based aggro is an unholy terror.

Then, when more card draw spells are printed—Inspiration, Whispers of the Muse, and the like—they default to green cards. Green’s identity moves from being entirely creature-based to a creature-spell hybrid, spilling out its hand with Elven accelerants, then refueling off its plentiful draw spells.

And what does this leave for blue? It’s certainly not going to be good. It’ll still get the occasional draw-seven or draw-X, but the core of blue’s “counter and refuel” gameplan is sullied. Good thing it still has “control anything,” “copy anything,” and “counter anything” in its share of the color pie.

by: Jesse “Total Recall” Mason
forward by: Matt Dolge

Get your hands on Ancestral Recall at Card Kingdom.

deck du jour

Magic the gathering

Monastery Mentor Magic the gathering card

It’s pretty clear that Monastery Mentor is a standout Mythic from Fate Reforged. Young Pyromancer has already shown how powerful making a token can be every time you cast a spell. Add prowess and you have an even more powerful effect that can get downright comborific. In Modern, the Monastery Mentor/Young Pyromancer/Jeskai Ascendancy deck pretty much builds itself. It doesn’t take much to see how busted making and growing a bunch of tokens and then playing something like Mass Hysteria to give them all haste can be.

Monastery Mentor has a lot more potential than just one deck, though. Sure, pairing it with cheap cantrips is when it will shine the most. That’s just the easiest way to maximize the number of triggers you can generate. Still, this card has legs. I think we’ll see it pop up in a surprising number of archetypes and color pairings.

Here’s a potential list to make use of the new Mythic. This is just a sketch to illustrate a non-blue archetype that still has a high concentration of inexpensive non-creature spells to trigger the Mentor. Dark Confidant, though currently out of vogue because of the new delve spells, can help a list like this keep stocked up on spells to trigger the Mentor.

The ban hammer still looms over Jeskai Ascendancy, Tresure Cruise, and Dig Through Time. While the Mentor is still likely to feel at home among the Jeskai, his potential is huge in Modern and beyond!

Cards in this Deck:

4 Verdant Catacombs
4 Windswept Heath
1 Marsh Flats
1 Tectonic Edge
1 Vault of the Archangel
3 Treetop Village
1 Stirring Wildwood
2 Overgrown Tomb
2 Temple Garden
1 Godless Shrine
2 Swamp
2 Forest
1 Plains
25 lands

4 Tarmogoyf
4 Dark Confidant
4 Monastery Mentor
3 Siege Rhino
16 creatures

1 Slaughter Pact
4 Thoughtseize
4 Inquisition of Kozilek
1 Disfigure
1 Lingering Souls
4 Abrupt Decay
2 Maelstrom Pulse
2 Liliana of the Veil
18 other spells

Sideboard
3 Fulminator Mage
2 Kitchen Finks
1 Disfigure
1 Creeping Corrosion
1 Thrun, the Last Troll
2 Stony Silence
1 Grafdigger’s Cage
2 Choke
2 Aven Mindcensor
15 sideboard cards

Build this deck at Card Kingdom.

Written by: Jordan “Standout Mythic” Short

Il ya certaines choses qui fonctionnent mieux ensemble . Le beurre d’arachide et chocolat. John Lennon et Paul McCartney . Tuer votre adversaire sur son tour de trois et faire en sorte que vous ne pouvez jamais perdre un jeu qui passe devant son tour cinq .

Pour cette dernière tranche de Cult Classics (désolé , les gars , mais vous aurez à sortir et faire des ponts plus intéressantes afin que je peux les louer ) , nous prenons un coup d’oeil à mashup classique de Gerry Thompson des Profondeurs obscures et mécanoptère Fonderie / épée des humbles . Ce était déjà deux ponts dans l’ancien format étendu et sa plate-forme qui a mis les deux ensemble ont fait plus que lui gagner un PTQ Magic Online . Ce était un jeu tellement bon , il a tué un format . Quasiment dès qu’il a commencé à gagner des tournois de la vie réelle , quel choc , Extended est changé en quelque chose où cette plate-forme ne est pas disponible pour jouer . Hmm . Il n’a pas seulement unitaire , il a enterré .

Tout ce qui est ce qui fait le pont Thompson si différent , si attrayant ? Il présente radicalement différentes menaces tout en les sauvegardant avec des cartes de services publics les plus puissants disponibles . Obscur confident et des pensées sont essentiellement un jeu par eux-mêmes ; ajoutant Chrome Mox pour la vitesse et la soif de connaissances des frontières supplémentaires sur la carte de tirage de luxe . Ce est un deck combo avec une meilleure card draw que les ponts de contrôle (qui comptaient sur les Visions ancestrales excessivement lents ) , il perturbe aussi bien que les ponts ennuyeux aggro – contrôle , et de ses conditions de victoire sont limitrophe imparable .

” Ah ha! ” Vous dites , ” mais je ai trouvé une faille dans votre plan Profondeurs obscures ! Si je sauve ce sort d’enlèvement , et il ne reçoit pas Thoughtseized , et qu’il ne soit pas répliqué , alors je peux arrêter cette indestructible 20/20 ! ” Mais alors, vilain que le pont est , il révèle que vous avez joué à droite dans son piège : il n’a jamais été l’intention de vous tuer avec Profondeurs obscures . Il a une / 1s qui gagnent vie pour un pop mana .

Il n’y a aucune solution. Il n’y a aucune réponse à cette double menace combo – commande monstruosité. Il ne est admis que ce est la meilleure plate-forme le format verra jamais … et puis vous remplacer le format avec un autre. Semble équitable. Félicitations à un monstre de Thompson et Thompson .

Ecrit par: Jesse Mason
Traduit par: Matt Dolge along with the help of Google Translate

Sticker chair

HOW DOES CARTEL CIRCUIT GIVE AWAY FREE STICKERS?
We partner with companies and individuals that want to promote their brand or ideas. They then send us stickers so that we can distribute then to our audience. Because these stickers come to us for free we feel that we should not charge for them. All that we ask is that you send us $1.00 for the cost of the envelope and shipping. We promise that you will receive a great assortment of free stickers!

HOW DO I GET FREE STICKERS?
If you are looking for free skateboard, snowboard, streetwear stickers, skate stickers, bumper stickers or other free stickers for your skateboard, snowboard, locker, or bedroom then simply mail $1.00 with your mailing address to:

Cartel Circuit
Free Stickers
2586 3rd Ave W
Seattle, WA 98119
USA

ALTERNATIVE PAYMENTS
If you don’t want to send $1.00 through the mail we also accept credit card payments. Please email freestickers@cartelcircuit.com to place an order.

Please allow 2-3 weeks to receive your free stickers. All stickers are shipped USPS. Unless prior arrangements are made via email stickers can only be shipped to within the United States.

WHAT KIND OF STICKERS WILL I RECEIVE?
Stoked that you asked! You will get an assortment of free stickers from our favorite brands and companies. The free stickers may also contain assorted skateboard and snowboard brands. We typically send at least 10 stickers per envelope but often stuff the envelope until it’s full. Our sticker selection changes daily so keep sending those envelopes.

Check out what one dedicated free sticker collector did with all his free stickers! Thanks for the image, Steve!

Sticker chair

unnamed (1)

Comme vous le savez sans doute , les premières années de la magie ont tourné autour de la guerre entre frères Mishra et Urza , deux artisans émotionnellement instables qui aimaient à se battre. Sans surprise , tout le monde ne en a été alimenté Dominaria pour voir deux sorciers fous se battent entre eux avec des machines de mort géants . Certaines personnes, comme Feldon , ont créé un groupe connu sous le nom La troisième voie , dont le but était d’arrêter les frères .

À l’un des célibataires les mélangeurs de la troisième voie Feldon rencontré la femme de ses rêves : Loran . Ils collées sur les intérêts communs comme : ne pas être assassiné par des dragons de robots géants , pas d’être assassiné par des sorciers fous , et House of Cards .

Il semblait que leur amour ne finirait jamais .

Mais , il l’a fait . La troisième voie a été vendu par des secousses de la Confrérie de Gix ; vous savez ces idiots qui pensaient la hauteur du pouvoir a été possédant une Powerstone usée. Même se ils avaient été vendus , la troisième voie ne était pas inquiet au sujet des machines de mort de Mishra , parce qu’ils étaient entourés par des murs puissants . Mais ils ne se attendaient pas Mishra d’envoyer … ..Juggernauts .

Murs de Nice … idiot.

Les murs ne ont rien fait , et le groupe ont fui dans la terreur . Comme ils ont couru , Loran et Feldon ont été séparés . Loran a été capturé et torturé pendant sa connaissance d’une arme puissante qui pourrait mettre fin à la guerre Frères et toutes les autres guerres qui avaient été libérés au cours Antiquités : Le Golgothian Sylex .

L’arme ultime.

Après beaucoup de torture Loran échappé , mais pas avant sa connaissance de l’appareil a été fouillait de son esprit – cerveau. Elle a réussi à réunir avec Feldon comme Golgothian Sylex a explosé par Urza , un mouvement qui a abouti à un résultat vraiment horrible : Ice Age . Entre ses blessures de la torture et de l’impact de l’explosion Sylex elle a été tragiquement éliminée du jeu .

Feldon avait le cœur brisé et il a tenté de construire un nouveau robot Loran pour remplacer sa bien-aimée . Mais il ressemblait I Robot , et même il a réalisé combien étrange et effrayant qui était , alors il l’a détruit .

Donc, comme vous pouvez le voir, commandant de Feldon 2014 est un assez spectaculaire victoire de saveur, et comme on dit sur ​​Dominaria ; ” Canne et de béquilles Feldon !”

traduit par: Matt Dolge along with the help of Google Translate.
écrit Par: Justin Treadway

The 2014/2015 snowboard season is among us and change is in the air. The change begins with Burton snowboards. For the first time Burton now has more softgoods than hardgoods in their product line. So how and more importantly why did the snowboard leader Burton want to become a streetwear brand? Well, they why is easy money but how they did it has a lot has to do with Burton massively expanding its softgood selection. Softgoods are of t-shirts, socks, hoodies, flannels, jackets, pants, and even shorts. Once they expanded their product line Burton then took that massively offering of clothing and distributed it to stores that typically wouldn’t carry Burton snowboards and hardgoods. Enter Nordstrom, Urban Outfitters, and Zappos. Now you no longer have to visit a small, dimly light, and wax smelling snowboard shop to buy Burton products. The nostalgic smell of a snowboard being waxed always reminds me winter is on its way. After increasing its distribution Burton then increased their number of “Collabs” and partnered with brands that they may not considered partnering with in the past including Pixar and Disney. One of the collabs I am most pumped about is the partnership with artist Derek Nobbs who created one of the best snowboard graphics I have ever seen on a Burton board. The TWC Pro Snowboard is Shaun White’s pro model and only comes in one size a 156cm. It features Derek’s familiar nautically inspired artwork on the base and top sheet. The board itself is a beast and meant for advanced riders but that shouldn’t stop you from setting your sights on this board and learning how to ride it. You can get the Burton TWC Pro Snowboard at http://www.zumiez.com/brands/burton.html.Burton Snowboard TWC 156cm

Morph spider

Morph est bizarre.

On nous a présenté Morph comme mécanicien dans le bloc Onslaught, puis nous avons renoué pendant bloc Time Spiral. Morph est partie du jeu, et nous sommes habitués à cela, mais la saveur sage c’est assez flippant bizarre. Une créature de morphing face vers le bas est incolore et est un 2/2, nous le savons tous. Mais saviez-vous que, visuellement, cette créature est représentée comme une araignée de pierre?

C’est vraiment, chaque créature déguisé en morph apparaît au spectateur comme une araignée à taille humaine fait de roches trottiner autour. Essayez d’imaginer un plan où ces choses sont juste à courir dans tous les sens. Est-ce un dragon? Est-il un être humain? Ce qu’il ya dans la boîte!? Laissez-le tranquille!

morph spider axe

Oh, c’était un Cephalid! Au moins, ils ont le bon nombre de membres pour une araignée. Je me plais à imaginer que la mue est moins d’un déguisement, et plus comme une voiture. C’était ce que les créatures sur Dominaria utilisés pour se déplacer. Vous êtes juste conduite autour, en pensant à votre propre entreprise lorsque certains barbare déchire le capot de votre voiture au loin et vous sort. Terrible.

Si, ces araignées sont des véhicules pour se déplacer, il fait un peu plus de sens; tout le monde a besoin d’une voiture. Si ce n’est pas le cas, je n’ai aucune idée pourquoi un dragon serait jamais cacher à l’intérieur d’une araignée de pierre . Suis-je Overthinking ce? Est-ce un monde de la sorcellerie et de fantaisie où les murs peuvent contenir des épées? Bien sûr. Mais encore, j’ai toujours été intrigué par morphing.

Pourquoi sommes-nous encore parlons morph? Eh bien, Kahns de Tarkir apporte morph en arrière, et ils ont trouvé un moyen de le rendre un peu moins bizarre. Vérifier cela:
FACE CACHEE, Morph jusqu’à!

energy ball

C’est ce que une créature de morph ressemble sur Tarkir. C’est assez doux pour un couple de raisons. Tarkir est le foyer de morts incolore fantôme de dragon préféré de tous : Ugin. Toute l’affaire de Ugin, c’est qu’il est incolore, si son esprit imprègne le monde, c’est cool de voir que reflétée dans un groupe de créatures qui sont incolores. Et si vous regardez ce que l’art doux Swanland, il semble que il ya des éléments de dragon subtils cachés dans. Peut-être ce qui implique que tous ces morphes ont une énergie de dragon dans les?

Ce qui rend une meilleure explication des raisons pour lesquelles il ya toutes ces morphes qui courent, ils sont tous canalisation magic dragon, qui pour une raison plus de sens pour moi que un tas de navetteurs qui courent dans les arachnides de granit.

Fantasy est une affaire délicate.

Traduit par: Matt Dolge and the help of Google Translate.
Ecrit par : Justin Treadway